Combining legitimate legends with actual historical events, Marshall Best weaves an epic story that portrays the ancient world as it might have been, a world which the ancient historians recorded as fact; a time when gods ruled the earth and strange creatures dominated the land. It is the era of civilized conquerors exploring distant and primitive new lands. Scant recordings left to us today only touch on the fringe of the fantastic and brutal reality that existed in those distant lands of the west. Into this age, young Guiamo enters the world stage as the great game-changer, and by his hand the gods and beasts become destined to disappear into myth and legend.
Book 1 |
Guiamo
In 60 B.C., ten-year-old Guiamo Durmius
Stolo, an exceptionally gifted Roman orphan, is abandoned inGaul .
Left to fend for himself, Guiamo is set onto a path of legend. Recognized
by the gods as having world-changing talents, he is given a weapon that changes
his destiny and the world’s forever.
Cúmóro
Guiamo Durmius Stolo sails in 55 B.C. with
Mórlános
Having
destroyed the Fomori in Britain ,
Guiamo Durmius Stolo decides in 51 B.C. to bring the Cruthin people, once
slaves to the Fomori, to Ireland ,
but encounters the Fomori who reside there as well. Guiamo discovers that the
gods venerated by the Druids are unworthy. The gods are displeased with
him and begin to work against him.
Inis Emain Ablach
In 50 B.C. Guiamo Durmius Stolo finds himself victor over the detested Fomori whose leader, Cichol, is slain and those few who survived are scattered. Guiamo explores the secret places where Cichol kept his most important secrets and discovers there the treasures of Cichol’s master, the goddess Domnu.
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